MLB '08: The Show - Video Game Review and Contest
I was recently forwarded a copy of Sony's MLB '08: The Show for review. I have to admit I was a bit giddy over getting a free copy since I grew up on baseball video games, starting with Hardball on the Commodore 64. Up until about three years ago, I would still pretty much play a full season out on EA's MVP Baseball 2005. This was my first games since then, so pardon me if I'm a little behind the times.
I requested a PS2 copy since I've yet to take the plunge for a PS3, and quickly popped in my copy when it arrived via FedEx. The intro montage that is common with all video games was as snazzy as ever, highlighting the milestones over the past year. Thome, Thomas and A-Rod hitting 500, Sosa hitting 600, Glavine's 300 and so forth. Noticeably missing was Craig Biggio's 3000th hit, something that gave me a smile. I imagine it had more to do with a contract with the players union which he is no longer a member of since his retirement, but I still appreciated the slight of a long-term Cubs nemesis.
The menu screen popped up and you have all your expected features, franchise and season modes, exhibition, home run derby, manager mode and so on. I went with the "Quick Game" just to get started and picked the Pirates versus the Cubs at Wrigley.
There's quite an extended intro if you want from the announcers as they set-up the game and go through the lineups. The ballpark render looked decent, albeit unspectacular. I do imagine they look better on PS3 version. I studied up on the basics and was ready to play.
Naturally I had Zambrano take the mound and I threw the first pitch - a 4-seam fastball that ended up about 5 feet outside. It was nice to see that they decided to make the game realistic. Of course, I just wasn't use to the pitching interface, but as the game went on I was actually impressed by the realism. One of my all-time favorite baseball video games was High Heat for the PC, and one of the main reasons I liked it was for how well it balanced simulation with arcade play. They did a great job of making it difficult for certain pitchers to throw strikes and as they got more tired over the course of the game, their control went with it. It was nice to see a game pick up on that feature. By the 6th inning I was already up to 100 pitches on Zambrano and I don't think you can get more realistic than that.
I won't bore you with the rest of the details of the games I played. I'll just outline what I feel are the pros and (very few) cons of the game. I didn't get into the season or franchise modes, but I imagine those are pretty standard by now. I do know it has online element where you can play a single game or join leagues. More importantly, you can download the latest rosters as the game was missing Kosuke Fukudome and featured a lineup of Mark DeRosa in right field and Mike Fontenot in second. That should be corrected right after Opening Day I believe.
I thought the game play was fantastic except for a few exceptions which I'll explain in a minute. The game felt pretty real. You really needed an eye at the plate and could work the count when you were batting. On the pitching side, they didn't make it too easy to throw a strike. It seems to me that most video games get that wrong and most AB's only last a couple of pitches. The player animations felt pretty natural, the baserunning was simple enough, although there were a lot of extra features that I didn't even get into on running the bases. They have some intuitive features to analyze your swing and timing as well, and some quick menus to help get the bullpen going, visit the mound or set your infield.
My two chief complaints were that the ballparks could have looked a little better and the pitchers were way too slow between pitches. There was nothing that glaringly stood out in the ballparks that I checked out, unlike EA's MVP 2005 which featured fireworks at Wrigley Field. But the scoreboard graphics on some of the parks looked a little off and the crowd animations were pretty weak. A minor detail, but the kind of stuff you'd like to have for the full experience.
The pitchers though took way too long between pitches, either when I was controlling them or waiting for a pitch. There was quite a delay between picking up the sign and the windup. Even worse, the pitching meter in the wind-up had a completely different timing than in the stretch. I imagine that was on purpose to further enhance the simulation experience, but I had a much harder time in the wind-up than the stretch...and it should be the opposite. There is a "Fast Mode" on the game, but that just seemed to cut-down on extraneous cutaways and waiting for the ball to get thrown back to the pitcher. The pitcher still took forever to get the sign, get into the windup and throw a pitch.
Not to end on a downer because I really did enjoy the game and will likely try to play a season this year (with lots of simulated games). This was probably the closest game I've seen to High Heat and there's a good chance that my memory of High Heat is better than it actually was. If you want a realistic feeling video game with some neat features, I don't think you can go wrong with MLB '08: The Show.
I happened to receive 5 PS3 copies of the game as well and wanted to give them out in a contest that would wrap up around when the season started. If you'd like to enter, follow this link and answer the questions. Each question is weighted equally and the top 5 finishers will win. If you don't have a PS3 or just aren't interested in the games, you should still enter. You can always sell your copy on Ebay or a local video game store. And you still don't want it, I'll donate it to a local children's charity by my neck of the woods.
You have until Friday 11pm CST to enter and we should have the results by Opening Day. Of course, if you don't want to wait for that, consider buying it through us via amazon.com and we make a buck or two to help pay for things around here (PS3, PS2 and PSP from left to right).
AZ PHIL- Is Clayton Richard a free agent or not? One site I see he is, on another no. MLB has him listed as a free agent, Cot's contracts says he is a FA, baseball-reference says he's not, but Cubs have him on active roster. I know that he is just short of MLB 6 years service by just like 15 days, but that doesn't always matter.
Except that he gave up Russell and McKinney for a half-season of Hammel...
Beane cam at least point and laugh at Hammel.
The genius Angelo traded Olsen at Martzs request
Maybe Theo will sign Shark just so he can call Billy Beane and say: "Let's see...Russell? Check. McKinney? Check. Hammel? Check. Ninja? Check. Any other deals?"
To be fair to Emery and Trestman the foreshadowing of last year started happening well before them with the failure or mismanaging of multiple draft classes forcing the team to overspend in a free agency market that is even worse than baseball. Kyle Long seems like a good pick but they traded away another good one in Olson because of Martz's stupidity and inability to change his offense to fit the team talent.
HAGSAG: I think Domonic Brown does fit the criteria of a reclamation project, but unless he is willing to accept a minor league contract with an NRI to Spring Training, I don't think the Cubs would be interested given where the Cubs are right now. A couple of years ago? Yes. But probably not now.
Brown would be better-off going to a club that is rebuilding and re-establish his value there, like Chris Coghlan did with the Cubs. And if he can re-establish his value, he could get traded to a contender at the trade deadline and take it from there.
"they just fade away"
(Except in the cases of no-fade lefties like Moyer, Orosco and Rich Hill.)
Amazing to me how quickly it fell apart under Trestman. Year 1, they were a Chris Conte brain fart away from making the playoffs. Year 2 -- coach, staff and GM all fired.
I am sure Jonathon Mota will be signed next.
AZ Phil, what is your thoughts on Domonic Brown as a reclamation project?
He also played LF in deference to Curtis Granderson.
Meh... other moves to make...hope to see a move or two soon.
I haven't seen much Bears football this year - difficult to watch the games out here, but the game I saw the week before I was watching in shock as I saw them actually make tackles. And Cutler has looked really good, too.
I guess people can quibble about play calling, but the team I saw is way more than 50% better coached (my only very minor disagreement with your comment).
Under Trestman, the team didn't do anything right. This team played like a well coached team when I saw them play the Rams.
"What is sometimes overlooked about Vogelbach because of his "bad body" and because he has struggled so much defensively is that he is a hard worker, has a great attitude, loves to play the game, and is very well-liked by his teammates, and while that may not seem important, teams do actually value stuff like that. "
As well they should. Replace a word here and there and you are describing any worker someone would hire.
Hak-Ju Lee signs a minor league contract with SF Giants.
Some closure on the 6 degrees of Separation for Matt Garza/Chris Archer