MLB '08: The Show - Video Game Review and Contest
I was recently forwarded a copy of Sony's MLB '08: The Show for review. I have to admit I was a bit giddy over getting a free copy since I grew up on baseball video games, starting with Hardball on the Commodore 64. Up until about three years ago, I would still pretty much play a full season out on EA's MVP Baseball 2005. This was my first games since then, so pardon me if I'm a little behind the times.
I requested a PS2 copy since I've yet to take the plunge for a PS3, and quickly popped in my copy when it arrived via FedEx. The intro montage that is common with all video games was as snazzy as ever, highlighting the milestones over the past year. Thome, Thomas and A-Rod hitting 500, Sosa hitting 600, Glavine's 300 and so forth. Noticeably missing was Craig Biggio's 3000th hit, something that gave me a smile. I imagine it had more to do with a contract with the players union which he is no longer a member of since his retirement, but I still appreciated the slight of a long-term Cubs nemesis.
The menu screen popped up and you have all your expected features, franchise and season modes, exhibition, home run derby, manager mode and so on. I went with the "Quick Game" just to get started and picked the Pirates versus the Cubs at Wrigley.
There's quite an extended intro if you want from the announcers as they set-up the game and go through the lineups. The ballpark render looked decent, albeit unspectacular. I do imagine they look better on PS3 version. I studied up on the basics and was ready to play.
Naturally I had Zambrano take the mound and I threw the first pitch - a 4-seam fastball that ended up about 5 feet outside. It was nice to see that they decided to make the game realistic. Of course, I just wasn't use to the pitching interface, but as the game went on I was actually impressed by the realism. One of my all-time favorite baseball video games was High Heat for the PC, and one of the main reasons I liked it was for how well it balanced simulation with arcade play. They did a great job of making it difficult for certain pitchers to throw strikes and as they got more tired over the course of the game, their control went with it. It was nice to see a game pick up on that feature. By the 6th inning I was already up to 100 pitches on Zambrano and I don't think you can get more realistic than that.
I won't bore you with the rest of the details of the games I played. I'll just outline what I feel are the pros and (very few) cons of the game. I didn't get into the season or franchise modes, but I imagine those are pretty standard by now. I do know it has online element where you can play a single game or join leagues. More importantly, you can download the latest rosters as the game was missing Kosuke Fukudome and featured a lineup of Mark DeRosa in right field and Mike Fontenot in second. That should be corrected right after Opening Day I believe.
I thought the game play was fantastic except for a few exceptions which I'll explain in a minute. The game felt pretty real. You really needed an eye at the plate and could work the count when you were batting. On the pitching side, they didn't make it too easy to throw a strike. It seems to me that most video games get that wrong and most AB's only last a couple of pitches. The player animations felt pretty natural, the baserunning was simple enough, although there were a lot of extra features that I didn't even get into on running the bases. They have some intuitive features to analyze your swing and timing as well, and some quick menus to help get the bullpen going, visit the mound or set your infield.
My two chief complaints were that the ballparks could have looked a little better and the pitchers were way too slow between pitches. There was nothing that glaringly stood out in the ballparks that I checked out, unlike EA's MVP 2005 which featured fireworks at Wrigley Field. But the scoreboard graphics on some of the parks looked a little off and the crowd animations were pretty weak. A minor detail, but the kind of stuff you'd like to have for the full experience.
The pitchers though took way too long between pitches, either when I was controlling them or waiting for a pitch. There was quite a delay between picking up the sign and the windup. Even worse, the pitching meter in the wind-up had a completely different timing than in the stretch. I imagine that was on purpose to further enhance the simulation experience, but I had a much harder time in the wind-up than the stretch...and it should be the opposite. There is a "Fast Mode" on the game, but that just seemed to cut-down on extraneous cutaways and waiting for the ball to get thrown back to the pitcher. The pitcher still took forever to get the sign, get into the windup and throw a pitch.
Not to end on a downer because I really did enjoy the game and will likely try to play a season this year (with lots of simulated games). This was probably the closest game I've seen to High Heat and there's a good chance that my memory of High Heat is better than it actually was. If you want a realistic feeling video game with some neat features, I don't think you can go wrong with MLB '08: The Show.
I happened to receive 5 PS3 copies of the game as well and wanted to give them out in a contest that would wrap up around when the season started. If you'd like to enter, follow this link and answer the questions. Each question is weighted equally and the top 5 finishers will win. If you don't have a PS3 or just aren't interested in the games, you should still enter. You can always sell your copy on Ebay or a local video game store. And you still don't want it, I'll donate it to a local children's charity by my neck of the woods.
You have until Friday 11pm CST to enter and we should have the results by Opening Day. Of course, if you don't want to wait for that, consider buying it through us via amazon.com and we make a buck or two to help pay for things around here (PS3, PS2 and PSP from left to right).
the factual correction on your mistakes on your post that I barely bothered to read the first time because it had nothing to do with anything I wanted to talk about is indeed a sign of my degenerative brain condition. I appreciate the safety tip and will be looking into with extreme urgency now.
it took you 4 posts to get to this?
have you checked the batteries in your carbon monoxide detector?
Fwiw, Billy Hamilton's actual WAR numbers that relate to the ones that I posted for Mike Trout are:
- 2014: 2.5
- 2015: 1.0
- 2016: 2.6
But by all means #crunchsplain on the stupidity of WAR while exaggerating your points. I can't wait to read more.
Thanks for the awesome give and take today and for the 535 words you spilled filling in all the gaps that I woefully neglected. We're all a little wiser and better for it. I look forward to your play-by-play summary later in the comments.
it was about a post comparing players based on WAR...and comparing WAR values of a CF to a slew of other players...a post that you made...and i made a comment...that talked about D weighting of WAR...and comparinging WAR values of a CF to a slew of other players...etc etc...
hell, we didn't even get in deep. i didn't even involve UZR or FIP versions and their strengths/weaknesses...or position mandated "handicapping" in points...etc.
let's not talk about that...cool, fine, awesome. context sucks. san dimas highschool football rules.
Thanks for shining a light on this very important topic and steering it away from the frivolity that was the awesomenes of Mike Trout, but moreso on the foolishness of WAR as a metric to judge the value of center fielders. We're all a little wiser now and your contributions are invaluable to this community and to America's pastime. God Bless!
so...what's chan-yong lim up to these days?
yes, those hamilton WAR numbers are very reasonable. i'm on your side now based on that biting commentary and reasoning of why he's a 3.5-ish WAR player over a 600 PA season.
those numbers are obviously well deserved and worthy of no scrutiny...none at all. no issue.
CF D is rarer than a jon lester pickoff at 2nd...totally irreplaceable...no way in hell there's good D, low/no-hitting CF's in anyone's system that could do what hamilton is doing. guys like this don't exist...you get like, 2-3 at any given time in history.
Please do not discuss War here. I think the Cub Reporter should be politics free.
But yes, whether you support War or Peace...Mike Trout is ridiculously consistent and good.
"According to FOX Sports' Jon Morosi, Tim Tebow's baseball workout Tuesday in Los Angeles will be attended by scouts from "roughly half" of the 30 major league teams."
"One scout told ESPN.com last week that Tebow's swing is so long it might "take out the front row." That's not a good thing."
MyrtleBeachPelicans [email protected]
The #MBpelicans and @Cubs have extended their PDC through 2020!
Carolina League getting 2 new teams too.
CF WAR is ridiculous...billy hamilton is pulling a 3.0 WAR somehow...and managed a 2.0 WAR last year (even though he missed a month of the season)...and a 3.7 WAR in 2014.
yeah, a lot depends on how one is doing relative to others at a given position, but WAR is common used (right or wrong) as a blanket comparing all kinds of players.
trout's one of the best, and at this point should probably win over donaldson (and should have more MVPs in the past, too), but the defensive aspect of valuing WAR still needs more tweaking...imo.