MLB '08: The Show - Video Game Review and Contest
I was recently forwarded a copy of Sony's MLB '08: The Show for review. I have to admit I was a bit giddy over getting a free copy since I grew up on baseball video games, starting with Hardball on the Commodore 64. Up until about three years ago, I would still pretty much play a full season out on EA's MVP Baseball 2005. This was my first games since then, so pardon me if I'm a little behind the times.
I requested a PS2 copy since I've yet to take the plunge for a PS3, and quickly popped in my copy when it arrived via FedEx. The intro montage that is common with all video games was as snazzy as ever, highlighting the milestones over the past year. Thome, Thomas and A-Rod hitting 500, Sosa hitting 600, Glavine's 300 and so forth. Noticeably missing was Craig Biggio's 3000th hit, something that gave me a smile. I imagine it had more to do with a contract with the players union which he is no longer a member of since his retirement, but I still appreciated the slight of a long-term Cubs nemesis.
The menu screen popped up and you have all your expected features, franchise and season modes, exhibition, home run derby, manager mode and so on. I went with the "Quick Game" just to get started and picked the Pirates versus the Cubs at Wrigley.
There's quite an extended intro if you want from the announcers as they set-up the game and go through the lineups. The ballpark render looked decent, albeit unspectacular. I do imagine they look better on PS3 version. I studied up on the basics and was ready to play.
Naturally I had Zambrano take the mound and I threw the first pitch - a 4-seam fastball that ended up about 5 feet outside. It was nice to see that they decided to make the game realistic. Of course, I just wasn't use to the pitching interface, but as the game went on I was actually impressed by the realism. One of my all-time favorite baseball video games was High Heat for the PC, and one of the main reasons I liked it was for how well it balanced simulation with arcade play. They did a great job of making it difficult for certain pitchers to throw strikes and as they got more tired over the course of the game, their control went with it. It was nice to see a game pick up on that feature. By the 6th inning I was already up to 100 pitches on Zambrano and I don't think you can get more realistic than that.
I won't bore you with the rest of the details of the games I played. I'll just outline what I feel are the pros and (very few) cons of the game. I didn't get into the season or franchise modes, but I imagine those are pretty standard by now. I do know it has online element where you can play a single game or join leagues. More importantly, you can download the latest rosters as the game was missing Kosuke Fukudome and featured a lineup of Mark DeRosa in right field and Mike Fontenot in second. That should be corrected right after Opening Day I believe.
I thought the game play was fantastic except for a few exceptions which I'll explain in a minute. The game felt pretty real. You really needed an eye at the plate and could work the count when you were batting. On the pitching side, they didn't make it too easy to throw a strike. It seems to me that most video games get that wrong and most AB's only last a couple of pitches. The player animations felt pretty natural, the baserunning was simple enough, although there were a lot of extra features that I didn't even get into on running the bases. They have some intuitive features to analyze your swing and timing as well, and some quick menus to help get the bullpen going, visit the mound or set your infield.
My two chief complaints were that the ballparks could have looked a little better and the pitchers were way too slow between pitches. There was nothing that glaringly stood out in the ballparks that I checked out, unlike EA's MVP 2005 which featured fireworks at Wrigley Field. But the scoreboard graphics on some of the parks looked a little off and the crowd animations were pretty weak. A minor detail, but the kind of stuff you'd like to have for the full experience.
The pitchers though took way too long between pitches, either when I was controlling them or waiting for a pitch. There was quite a delay between picking up the sign and the windup. Even worse, the pitching meter in the wind-up had a completely different timing than in the stretch. I imagine that was on purpose to further enhance the simulation experience, but I had a much harder time in the wind-up than the stretch...and it should be the opposite. There is a "Fast Mode" on the game, but that just seemed to cut-down on extraneous cutaways and waiting for the ball to get thrown back to the pitcher. The pitcher still took forever to get the sign, get into the windup and throw a pitch.
Not to end on a downer because I really did enjoy the game and will likely try to play a season this year (with lots of simulated games). This was probably the closest game I've seen to High Heat and there's a good chance that my memory of High Heat is better than it actually was. If you want a realistic feeling video game with some neat features, I don't think you can go wrong with MLB '08: The Show.
I happened to receive 5 PS3 copies of the game as well and wanted to give them out in a contest that would wrap up around when the season started. If you'd like to enter, follow this link and answer the questions. Each question is weighted equally and the top 5 finishers will win. If you don't have a PS3 or just aren't interested in the games, you should still enter. You can always sell your copy on Ebay or a local video game store. And you still don't want it, I'll donate it to a local children's charity by my neck of the woods.
You have until Friday 11pm CST to enter and we should have the results by Opening Day. Of course, if you don't want to wait for that, consider buying it through us via amazon.com and we make a buck or two to help pay for things around here (PS3, PS2 and PSP from left to right).
Manny Rondon faced 13 batters ... and got 10 to K. Not a bad day's work.
With several other Cubs hitters bailing out on curves today I think overall it wasn't being seen well. It for sure looked silly but a good breaking pitch coming at you and then breaking down isn't the easiest thing to see and has made many hitters look silly. Also Soler should have more walks this year but for quite a few called strikes that were actual balls and even the called strike he bailed on was borderline.
it's not like we're talking about a guy who's never had issues with pitch selection and seeing the ball over here. we're talking about a guy who has some rather legendary swing-and-misses at breaking stuff who's been exploited low. going forward it's worth paying attention to seeing if he can be exploited inside, too. he seriously bailed out of the box on a called strike. sure it was a good curve, but he obviously didn't see that well at all.
It would seem like he is figuring it out now and it's really coming together. Really happy for him. Joe was really protecting him from the 3rd time through the order, but as you allude to, he is earning trust to go deeper.
Wondering if has potential to become a #3 pitcher? His current stats certainly support it.
That doesn't count b/c CRUNCH didn't see it on his 60" HDTV 5 times in replay.
I have seen many players "bail out" when the ball looked like it was gonna hit them.
Especially with the advent of the splitter and pitchers that can really get the ball to dance. Marmol, Sutter, Pedro Martinez, Curt Schilling, Derek Lowe, Smoltz, Arrietta...
These guys have made the best bail out only for the ball to come over the plate and be called a strike.
No shame in that. The same way players whiff hard enough to cause them to drill a hole in the ground from spinning.
a 60" TV with slow-motion replay and multiple looks on that replay helps...a lot...
it's one thing to shy away like he did the 2nd time, it's another to bail out of the box on a called strike. that happened in the 1st one he pulled away from. he misjudged that one by a foot or so...
Good Hendricks sure is fun to watch. He was hitting all his corners today and the Phillies couldn't do anything with his changeup.
Bryant and I believe Zobrist both did that too.
Soler BB acumen and plate awareness is excellent. Not unusual for even the best players to react as if they were about to hit them, "even though they weren't that close" from your vantage point sitting on your deck, or wherever.
soler vs inside breaking balls is scary.
he's had 2 inside curve balls today where he reacted as if they were about to hit him even though they weren't that close...one he bailed out of the box on, it was a called strike.
j.urias optioned back to AAA...guess we wont be seeing him in the LAD series.
so is him actually getting 2 hits in a game (2 doubles!)...first time he's even been on base 2 times in a game since 9 games ago on his 3/4, 1bb day.
im ready for him to at least look like a 2-slot hitter since he's gonna be slotted there no matter what he does.
That Heyward move to avoid Bryant's ball hit at him was a thing of beauty too.
9 pitches in and this game already rules.
HR, double...bryant's turn (who came out to a Kris Kross song for some horrible, horrible reason).
...2 run inning...zoobrest hitting streak at 14.
First time I saw Herrera was yesterday. He took like 100 pitches, fouled off a ton off Lester.
Very nice young player and perfect leadoff guy.
Obviously not Phil. But he mentioned this on Wednesday.
"Dominican Summer League (DSL) Opening Day is Saturday June 4th, so probably about 8-10 pitchers and position players presently at EXST in Mesa will be sent to the Cubs Dominican Academy (probably sometime this week) and be assigned to either DSL Cubs #1 or DSL Cubs #2."
In the comments here: http://www.thecubreporter.com/05242016/cub-power-d...